In September 2015 the makers of Amnesia, Frictional Games released SOMA.
It’s best classified as an existential undersea psychological horror.
Ian worked on gameplay, level design, editing and other bits and pieces.
In September 2015 the makers of Amnesia, Frictional Games released SOMA.
It’s best classified as an existential undersea psychological horror.
Ian worked on gameplay, level design, editing and other bits and pieces.
It has received near-universal acclaim for its story and atmosphere – the reviews have been astounding. Here are a few samples:
“One of the best psychological horror games since Silent Hill 2.” – 9/10, Bloody Disgusting
“SOMA is one of those once-in-a-generation experiences that so wildly defies both expectation and assumptions that I can say with confidence that it will forever impact how we define video games.” – 9.5/10, CGMagazine
“…an astounding masterpiece, and the game all future horror releases should be measured against.” – 9/10, Starburst
“Even as I’m writing this, all I want to do is step back into the world of SOMA.” – 10/10, Gamer Headlines
“I have never loved being terrified more in my entire life.” – 5/5, GameRevolution
“SOMA surpassed my expectations of what a psychological science-fiction horror story could be.” – 5/5, GameRevolution
“…one of the most powerful moments I’ve experienced in a game in years.” – 9/10, Polygon
“…a benchmark for the horror genre, and easily one of the best examples of video game storytelling this year.” – 4.5/5, The Escapist
“SOMA feels like a story co-authored by Philip K Dick and HP Lovecraft, peeking behind the meaning of humanity and finding cosmic terror in the results.” – 4.5/5, The Escapist
“The sense of immersion… is simply unparalleled in the first-person horror genre.” – 8.5/10, ArcadeSushi
“A masterpiece of audio and visual design…” – 8/10, PC Gamer