Design

Videogame Design Articles

Here are some of our published articles about narrative design for videogames.

 Larp Design Articles

Here are some of our published articles about design for larp and immersive events.

  • Wing and a Prayer – Stress and Structure: Ian’s design blog on creating and using stress to affect player’s emotions in the WW2 WAAF larp / simulation Wing and a Prayer.
  • All for One – Design: The design of our Three Musketeers event All for One.
  • What is Cinedrama? The play style for Dick Britton and the Voice of the Seraph and All for One.
  • The Tag System: The system we use for collaborative character generation at Crooked House.
  • Mind the Gap: Ian discusses leaving gaps for the player in interactive media. Features information on God Rest Ye Merry.
  • Crossing the Threshold: An article on easing the players into your game to put them in a particular mood when play starts. Features work on God Rest Ye Merry.
  • Moment-based Design: The technique we primarily use for our larp design.
  • Writing Backwards – Stunt to Story: A design-first technique to steer players into particular actions. Features work on God Rest Ye Merry.
  • God Rest Ye Merry: Lots of behind-the-scenes info on our 1950s Christmas ghost story.
  • Sharing is Caring: An article on a mature approach to roleplaying.

 Gamedev Articles

Articles and utilities we’ve created for practical game development:

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